The basic misconception can be boiled down into this comment by my good buddy and gaming partner Don:
I'd almost say knowing what your opponents army is going to do is more important than knowing what your army can do.
Knowing that that X unit has 36" range S6 assault 3 guns is probably going to paste your MM/HF landspeeder when at best your only going to take out 1 of them.
Knowing that the new (4th ed) defiler gained fleet when the old 3.5 defiler didn't have it will keep your crisis suits alive. (sorry about that StJ. - Old lesson, but I haven't forgot it yet.)
I think most people know what their army is supposed to do. With the possible exception of trying a different race for the first time. Sometimes some wargear items get thrown in a unit leader that you didn't have to pay points for, thus you might over look it.
I think most people know what their guns do and assault ranges/effectiveness of their own guys. But unless you collect all the codex, or actually play the army your facing yourself (as a second or third army), it would be really hard to know what to focus on.
Knowing that that X unit has 36" range S6 assault 3 guns is probably going to paste your MM/HF landspeeder when at best your only going to take out 1 of them.
Knowing that the new (4th ed) defiler gained fleet when the old 3.5 defiler didn't have it will keep your crisis suits alive. (sorry about that StJ. - Old lesson, but I haven't forgot it yet.)
I think most people know what their army is supposed to do. With the possible exception of trying a different race for the first time. Sometimes some wargear items get thrown in a unit leader that you didn't have to pay points for, thus you might over look it.
I think most people know what their guns do and assault ranges/effectiveness of their own guys. But unless you collect all the codex, or actually play the army your facing yourself (as a second or third army), it would be really hard to know what to focus on.
Knowing what your units are and how far you can shoot or assault is not, by any means, Knowing Yourself.
This isn't just about knowing a codex or even knowing the rules (they certainly help!). You should already know that. Let me state this clear: KNOW THE RULES. Anyone can learn the rules and codexes, though some will argue on semantics due to the GW Factor - this should be the baseline. If you plan on competing, this should be your elementary education. Gaining a knowledge of the other codexes helps too. It pays to not cluster your guys for a Doom of Malan'ti surprise.
Know Thyself is about knowing what works and what doesn't with your army. Why it works and why it doesn't. What your opponent will react to and what feints they may fall for. Back in the glorious day of the old-old Blood Angels Codex with free Death Company, I used to run my jump pack DC up one flank. My opponents would devote half (or more) of their army to eliminate them - and I would invariably lose them to a man. But that left the rest of my army to only deal with half or less of theirs. And I would happily grind them underfoot.
Know Thyself is about playing games with your army - and leaving your list alone. Quite a while ago, everyone was still debating whether Andy over at YTTH was writing good army lists, because people would take those lists to tournaments and lose. Badly. That led me to write this little number. There are so many things that you learn about your army on accident - just by playing.
In short, you have to know about your army and what it can do - and what it should do - before you can ever hope to master three of the other focuses: Deployment, Initiative, and Control.
Stop trying to fix what is wrong by switching your army list (unless it truly is broken) and instead learn how to play through it with the army that you have. That's the only way you're every going to become familiar with your army. Vary your opponents armies and skill levels. If you're always winning against the people you play with, find someone/somewhere else to play (at least occasionally). Play in tournaments - even if you have no hope of winning or have no need or desire for the prize. That's the way to get familiar with the armies that you will be facing.
That's all for now. Get out there and play some games.

11 comments: